Tak and the Power of Juju | |
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PAL region PS2 cover art |
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Developer(s) | Avalanche Software |
Publisher(s) | THQ |
Platform(s) | GameCube, PS2, GBA |
Release date(s) | |
Genre(s) | Action adventure game, Platformer |
Mode(s) | Single-player |
Rating(s) |
Tak and the Power of Juju is an action-adventure video game developed by Avalanche Software for the PlayStation 2, GameCube, and Game Boy Advance.
The game spawned four sequels: Tak 2: The Staff of Dreams, Tak: The Great Juju Challenge, Tak and the Guardians of Gross, and Tak: Mojo Mistake.
The game was developed under the aegis of the Nickelodeon television channel, a precedent at the time because the game was not based on any of its then existing shows or films.
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An ancient prophecy foretells that the Moon Juju, the kind protector of the Pupanunu people, would be weakened by the evil Tlaloc, an embittered Pupanunu shaman, so he could turn the Pupanunu people into sheep as revenge for not being made high shaman in favor of another shaman, Jibolba. The prophecy also mentions a great and mighty warrior who would restore the Moon Juju, defeat Tlaloc, and bring peace to the Pupanunu people.
Having escaped Tlaloc's spell, Jibolba believes his apprentice Lok to be the warrior of the prophecy and prepares to send him off; however, it appears that Lok has been turned into a sheep. Jibolba sends his younger apprentice, Tak, to find magical plants and change him back, though it turns out not to be Lok. Jibolba tells Tak to obtain the Spirit Rattle, which allows the wielder to communicate with powerful Juju spirits to assist him, while he finds Lok.
Tak returns with the Rattle to find that Lok has been trampled to death by a herd of sheep. Jibolba has Tak collect 100 magic Yorbels and Lok's spirit from the spirit world, allowing him to successfully resurrect Lok. An unfortunate side-effect of the resurrection, however, is a severe case of diarrhea. Tak obtains the Moon Stones instead while Lok recovers, restoring the Moon Juju to full strength.
The Moon Juju reveals that the warrior of the prophecy is not Lok, but Tak, as he has already fulfilled almost everything the prophecy predicted. Using his arsenal of Juju spells, Tak defeats Tlaloc and turns him into a sheep, finally fulfilling the prophecy.
The gameplay mostly consists of obstacles, puzzles and a colorful platformer. Like most action/adventure video games, the player can jump and attack, The player has a health-meter represented by the feather on Tak's head. One unique feature is the ability to interact with and get past obstacles with the help of animals.
When Tak receives his Spirit Rattle, he is allowed Juju Powers that need to be collected. There are different effects for each one. Such as: Restoration Dance restores Tak to full health. Tak needs to collect feathers to restore his mana. Collecting feathers is a priority in each level and can do multiple things, like restore health or mana. Besides feathers, other collectables are essential for missions, such as Tikis that can summon Juju spirits. One of the games developers said that the gameplay was based on Sly Cooper, the level design on the Jak trilogy, and the humor of Ratchet and Clank.
Tak and the Power of Juju was developed by Avalanche Software for the PlayStation 2, GameCube, and Game Boy Advance. The game was developed under the aegis of the Nickelodeon television channel, a precedent at the time because the game was not based on any of its then existing shows or films.
Tak and the Power of Juju is a CGI television series that debuted on Nickelodeon on August 31, 2007. Tak and the Power of Juju consists of two eleven minute stories per half hour episode. It is Nickelodeon's first CGI series (produced in house) and the company's 31st Nicktoon. The series is directed by Mark Risley and Jim Schumann.
The television series tells of Tak and his friend, Jeera, including his master, Jibolba, and other characters. Tak is faced with the responsibilities of being a shaman as he daily has to save his village from villains. The series aired every Saturday and wasn't as popular as other Nicktoons, and ended its run on November 29, 2008, due low ratings and mixed to negative feedback from critics and viewers alike.
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The Game Boy Advance version of Tak and the Power of Juju received generally favorable reviews with an aggregate score of 79% by Metacritic.[8] GameZone rated the game 7/10, stating it is "well done, but typical of the genre."[2]
The GameCube version of Tak and the Power of Juju received mixed or average reviews with an aggregate score of 71% by Metacritic.[9] GameZone rated the game 8.4/10, stating "Tak and the Power of Juju appears to be a kiddie game, but it's much more than that."[3]
The PlayStation 2 version of Tak and the Power of Juju received mixed or average reviews with an aggregate score of 68% by Metacritic.[10] Play Magazine rated the game 83%, stating "Tak is one of the most detailed platformers I've ever seen, and possesses a measure of style that sets the universe apart".[7] IGN rated the game 7.9/10, stating "Perhaps it's because of the goofy main character, a humorous plot line, or some creative ways to present age old puzzles, but you're compelled to play through Tak."[5] GameZone rated the game 7.8/10, stating it "will give younger players a lot of replay time, but it is not a title for older gamers."[4] Official U.S. PlayStation Magazine rated the game 70%, stating "After a few hours, the boredom sets in, and the number of reasons you have for wanting to beat the damn thing is less than one. It's just not fun enough."[6]
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